![]() You could use them for a few turns each game to fight monsters or do a good sweep of enemy forces. Or, you could invest money (and in game time) to construct bigger and bigger Mecha you could unlock, like the Super X or Moguera and Mechagodzilla. For an expensive price you could invest in a risky, but powerful one time or limited use super weapon like Oxygen Destroyer or Dimension Tide. You could have funds to purchase your military units, or you could invest in landscape traps, like the large electrical fences from early showa or the poison pit from KKVg. Usually at the end of each stage or campaign is a big boss monster, with things like Anguirus starting out first. ![]() Many different settings could be used, from cities, to the countryside to even the ocean where you’d need special units like submarines or battleships. You’d start out with basic units like tanks, jets and artillery, and would gradually get stronger weapons like Maser Cannons or even specialized weapons that do more damage depending on the enemy like the spike cannons from G2K or cryo tanks and beams from GVD. You could control the military, and fight off at first things like basic weaker monsters, hordes of smaller monsters (Matango/Meganulon) or even weak aliens or some villainous humans group. You’d just have big maps, let’s say the size of a Japanese prefecture that has a few cities and some country side areas. I was also actually thinking something similar to Fire Emblem. ![]() What factions do you think should be available? What should the campaigns be like?Īctually, that seems really obvious and probably the best idea beyond just a Kaiju fighting game. LegendZilla wrote:How about a Godzilla RTS game? I know we've technically had one before with the NES, but I'm talking about one for the modern era in the same vein as Warcraft or StarCraft.
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